
John Wilbur "Bill" Stealey, a management consultant that held a side career as a fighter pilot with the U.S. Meier, a talented young minicomputer programmer for GI, had recently acquired his first personal computer, an Atari 800, and was already creating primitive games for the machine in BASIC. Sid Meier met Bill Stealey in 1982 while they both worked at General Instrument, a large electronic component manufacturer.

How did Meier conceive of and create such a powerful, yet deceptively simple simulation of world events? To understand the full story on this incredible game, we'll first have to take a quick journey back into the early days of computer gaming. So I've been exposed to the phenomenon myself." "I've often found myself playing and then realized I'm late for a meeting. "There was never really a good place to stop playing," says Meier. In your next move, a unit or building could be completed, a new city founded, or an exciting technology developed. While playing Civ, there's always something cooking in the pot, something to look forward to. So much so that it even has a name: the "one more turn" phenomenon. Civilization's addictiveness is legendary. Playing Meier's classic again is always tempting, assuming that we've actually eaten since sitting down for the last game, perhaps six or ten hours before. "The fact that there are so many different ways to play, and that they all seem interesting and fun, leads you to want to play again after you finish the game," said Meier in an interview. Civilization marks especially high in this regard: between random map generation, multiple ways to win, up to 15 additional computer-controlled civilizations, and seemingly endless combinations of paths to pursue, Civilization's emergent gameplay results in a whole new gaming experience every time. Meier's historical classic finds itself in good company among gaming innovators like Tetris, SimCity, and Rogue with the inclusion of random play elements that make each sitting unique.


For that achievement, many critics recognize Sid Meier as one of the greatest software designers in history. Civilization's designer, Sid Meier, somehow distilled, condensed, and codified the rules of humanity's post-agriculture development into a three-megabyte IBM PC computer game, with shockingly good results. The game feels uncannily accurate, as if it actually represents the way the world could have unfolded if the course of history were nudged over just a bit. Few games are as addictively fun and as infinitely re-playable as Civilization, a turn-based historical strategy game where a player single-handedly guides the development of a civilization over the course of millennia, from the stone age to the space age.
